Wii are wasted - Drinking Games

Gumby’s Mario Party 8    -    December 19th, 2007



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-Before the game starts, everyone picks a number 1-10. Anytime that number is rolled that player drinks 2, even if it is rolled as one of the dice in a twice or thrice. So if a player rolls a 4, 8, and 2, any players with three numbers drinks.

-Red space-Drink 1
-Bowser space-Drink 2
-Blue space- Give 1
-Green space-Give 2
-Donkey Kong space-Give 3

-Everytime you get passed-Drink 1
-Land on the same spot as someone else-Everyone on that spot Drinks 2
-Pass start-Drink 2
-Winner(s) of a minigame-Give 6 total between losers

-Anytime there is a vehicle(dolphin, car, barrel cannon, etc) the person must create the same movements with their wiimote(dolphin-holding wiimote with two hands and go up and downas the dolphin does, car-steer like any driving games, barrels-punch with the wiimote)-Drink 3 if they don’t

These rules are most fun on DK, Koopa, and Goomba, but havent tried Bowser.





Drunken Golf    -    December 19th, 2007



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Here’s the rules:

Ball goes out of bounds/in water - Take a shot or finish drink
Ball lands in bunker - Drink 3
Ball lands in rough - Drink 2
Birdie - Give 2

Eagle - Give 5

Chip In - Give 10
Hole in 1 - Give 15, Make a rule
# strokes over par - Drink #
Every time you have to go twice in a row (farthest from pin) - Drink





Find Mii Drunk    -    December 19th, 2007



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This game is intended for Find Mii. The rules of the game are simple and involve two players. You take the number of things to find and whoever finds it first deals out that many sips. So if it is Find 2 Alike, the first found deals 2 drinks and the second deals out 1 drink. If one player finds them both, there is an extra drink handed out to the loosing player. If it is Find 3, then the first one found gives out 3, then whoever finds the second gives out two and then the last one found gives out 1 and if all three are found by one player, give out 7. It makes for a very fun game.





Excite Tanked    -    December 19th, 2007



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This game is pretty straight fowrard.
What you need is 4 people and beer, or your drink of choice.
Excite Truck.
a crowd to cheer you on.
What you do is pick a pilot and a co-pilot for each team.  Pick any race you want (longer races will be tough).  Co-pilots will be needed as your pourer, basicly hes holding the beer to your mouth.
Getting the rules down…

1. Take 3 sips during the countdown before the race starts.

2. For every star you you get drink that many sips.

3. Everytime you crash drink 5 sips.

4. When your opponent hits a POW drink 5 sips.

5. When your Opponent Finishes before you you drink till you finish.





Drunken Bowling    -    December 19th, 2007



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Rules are as follows:

- If you don’t mark (spare or strike), take the amount of sips of pins you hit
- Give out 1: get a spare
- Give out 2: get a strike
- Give out 10: pickup a split
- Take in 15: Beer Frame (you’re the only one who DIDN’T strike)
- Make a Rule: Bowl a Turkey
- Finish your drink: If you throw the ball behind you





Magic “Ten” Pong    -    December 19th, 2007



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This game is 1/2 team work (trying to get to “ten”), then 1/2 competitive (trying to win the “ten”).

Start off by serving. When you serve it, say out loud: “one”, the returner hits it and says “two”, the server hits it back and says “three”, etc. The goal is to get to “ten”. Once you hit “ten”, you stop counting and you now want to WIN that point. Whoever loses the point, drinks 10 sips.

Now, on your way to that magic “ten” number, if you mess up, you drink the number you were supposed to say. So if you mess up and were supposed to say “nine”, drink 9!

Also, on your way to “ten”, if the opponent hits a “power shot” (either on purpose or on accident) and you save it, they have to drink for 2 rallys. If you failed to save his power shot, he drinks the number he said when he hit the power shot.
Example:
Bob: “four” *power shot*
Hank: *returns* “five” *Bob starts drinking while trying to look at the TV*
Bob: “six”
Hank: “seven” *Bob stops drinking after Hank hits it*

When the game is over, the loser drinks the amount of points they had minus the amount of “power shots” they didn’t save before hitting the magic “ten”.
Example:
Bob: 21
Hank:14
However, Bob hit 3 power shots before reaching “ten” that Hank didn’t save. So hank drinks: 14-3=11 sips.

Extra Rules/Ideas (optional!):
- If at any time you count incorrectly or fail to say out loud your number, you forfeit the point and drink 10.
- If you win 5 Magic Ten points in a row, make a rule.
- If you lose 5 points in a row BEFORE reaching Magic Ten, finish your drink.





Spank The Monkey    -    December 19th, 2007



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Less than 500 MPH: You take 1 sip.
500-525 MPH: Others playing take 1 sip.
526-550 MPH: Others playing take 2 sips.
551-575 MPH: Others playing take 3 sips.
576-600 MPH: Others playing take 4 sips.
600-700 MPH: Others playing take 5 sips.
700+ MPH: Choose one person to take 8 sips.

Must visit this link via your wii browser.

http://www.wiiarewasted.com/games/spankthemonkey.html





Boxing Drink-Off    -    December 18th, 2007



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Whenever your character gets knock down, you must drink until he gets up.

If you character is Knocked Out completely, you must drink the entire glass/mug.

This one will get you sweating rather quickly!





Power Pong    -    December 16th, 2007



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This can get rough, but if played right, should be drunken fun. One thing that MUST be done is you must play with your beer in one hand and the Wiimote in the other.

Drink 1 sip: If the ball gets past you on a “power shot”
Drink 3 sips: If the ball gets past you on a regular shot
Drink 1 sip: MID-ROUND if you hit a “miss-hit”
Drink 10 sips: If you let a “miss-hit” (when the ball moves in slow motion) get past you

Drink 5 sips: If you let the server win all their points before switching servers






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