Wii Are Wasted

Archive for the ‘Wii Play’ Category

Find Mii Drunk

Wednesday, December 19th, 2007

This game is intended for Find Mii. The rules of the game are simple and involve two players. You take the number of things to find and whoever finds it first deals out that many sips. So if it is Find 2 Alike, the first found deals 2 drinks and the second deals out 1 drink. If one player finds them both, there is an extra drink handed out to the loosing player. If it is Find 3, then the first one found gives out 3, then whoever finds the second gives out two and then the last one found gives out 1 and if all three are found by one player, give out 7. It makes for a very fun game.

Magic “Ten” Pong

Wednesday, December 19th, 2007

This game is 1/2 team work (trying to get to “ten”), then 1/2 competitive (trying to win the “ten”).

Start off by serving. When you serve it, say out loud: “one”, the returner hits it and says “two”, the server hits it back and says “three”, etc. The goal is to get to “ten”. Once you hit “ten”, you stop counting and you now want to WIN that point. Whoever loses the point, drinks 10 sips.

Now, on your way to that magic “ten” number, if you mess up, you drink the number you were supposed to say. So if you mess up and were supposed to say “nine”, drink 9!

Also, on your way to “ten”, if the opponent hits a “power shot” (either on purpose or on accident) and you save it, they have to drink for 2 rallys. If you failed to save his power shot, he drinks the number he said when he hit the power shot.
Example:
Bob: “four” *power shot*
Hank: *returns* “five” *Bob starts drinking while trying to look at the TV*
Bob: “six”
Hank: “seven” *Bob stops drinking after Hank hits it*

When the game is over, the loser drinks the amount of points they had minus the amount of “power shots” they didn’t save before hitting the magic “ten”.
Example:
Bob: 21
Hank:14
However, Bob hit 3 power shots before reaching “ten” that Hank didn’t save. So hank drinks: 14-3=11 sips.

Extra Rules/Ideas (optional!):
- If at any time you count incorrectly or fail to say out loud your number, you forfeit the point and drink 10.
- If you win 5 Magic Ten points in a row, make a rule.
- If you lose 5 points in a row BEFORE reaching Magic Ten, finish your drink.

Power Pong

Sunday, December 16th, 2007

This can get rough, but if played right, should be drunken fun. One thing that MUST be done is you must play with your beer in one hand and the Wiimote in the other.

Drink 1 sip: If the ball gets past you on a “power shot”
Drink 3 sips: If the ball gets past you on a regular shot
Drink 1 sip: MID-ROUND if you hit a “miss-hit”
Drink 10 sips: If you let a “miss-hit” (when the ball moves in slow motion) get past you

Drink 5 sips: If you let the server win all their points before switching servers

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